donchitos/claude-code-game-studios ? reverse-engineered prompt

Reverse engineered prompt

Build me a Claude Code setup that feels like a real game studio, not just one chat.

I want a system I can drop into a new game project so Claude can help me plan, design, build, test, and ship games in an organized way. It should include specialized agents for things like game design, programming, art, audio, narrative, QA, and production, plus clear workflows for starting a project, making design docs, creating epics and stories, developing features, reviewing work, and doing release prep. Make it work well for common game engines like Godot, Unity, and Unreal, and include sensible checks so it catches sloppy code, missing docs, balance issues, and bad assumptions before they become problems.

I want the setup to feel practical for solo or small team game development, with templates, validation hooks, and easy commands I can run as I go. If you need to look up current Claude Code docs online, do that too.

Are you gonna build this?

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