doritoman90000/universal-game-modder ? reverse-engineered prompt

Reverse engineered prompt

Build me a local MCP server for game modding that an AI agent can connect to in Claude Code or any MCP client.

I want to point it at a game folder and have it figure out what engine the game uses, like Unity, Unreal, Godot, Java, or native binaries, then let the agent inspect and patch the files locally on my machine with no cloud or telemetry. It should be able to read binaries, extract strings, search for byte patterns, compare files, check checksums, and make small hex edits safely. If it can also do some basic native disassembly for a function or range, that would be great.

Make it easy to install and run with Node, and keep the free edition fully usable on its own. If you need to look up current MCP or Claude Code docs online, go ahead. Also make sure it has clear config handling, a simple way to load a game, and friendly error messages when a backend is not set up.

Are you gonna build this?

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