farukgnc/FastSocket — reverse-engineered prompt
Reverse engineered prompt
Build me a Minecraft server plugin for Spigot or Paper that opens a fast WebSocket feed for a web dashboard. I want it to send binary data instead of JSON, and only send changes after the first sync so it stays lightweight. Include ready to use channels for online players and server stats, with things like player count, health, food, location, memory, TPS, worlds, version, and MOTD.
Please make it easy to configure with a port, optional token auth, and per channel update intervals and rate limits. I also want simple commands to check status in game and reload the config.
On the web side, include a small browser client library and a demo dashboard that connects, subscribes to the players and stats channels, reconnects automatically, and shows real time values clearly. Make the client support event callbacks, manual access to current channel data, and auth if enabled.
Keep it production friendly and simple to run, and look up current Spigot or Paper and WebSocket docs online if you need to.
Want more depth? Deep Reverse