genorca/unreal-mcpython — reverse-engineered prompt

Reverse engineered prompt

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Build me an Unreal Engine 5.6+ plugin and MCP server that lets Claude or another MCP client control the Unreal Editor in plain English. I want to be able to chat with it to do real editor work, like spawning and selecting actors, editing transforms and properties, creating and wiring Blueprints, building materials, making UMG widgets, authoring behavior trees, creating cinematics, managing assets and levels, working with data tables, static meshes, animation related tasks, and basic gameplay setup. It should also be able to capture the viewport so the assistant can see the scene and identify what is on screen.

Please make it easy to extend with simple Python actions, and include a way to run raw Unreal Python when a built in action is missing. If a few features need a small C++ helper layer, that is fine. I also want action discovery so the AI can ask what each tool can do and what parameters it needs.

Include a sample Unreal project and clear setup instructions so I can actually run it end to end. Look up current Unreal and MCP docs online if you need to.

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