glennhenry/Dead-Zone-Server — reverse-engineered prompt

Reverse engineered prompt

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Build me a working local Dead Zone server emulator archive. I don’t need the original client files or game assets, just the server side pieces that can run and be tested locally.

It should start with one command, use MongoDB on localhost, serve files and API calls on port 8080, and run a game socket server on port 7777. Please include basic account handling, sessions, authentication, player presence, logging, scheduled tasks, and a clean way to add message handlers for game traffic. Unknown game behavior can be stubbed clearly so it’s easy to fill in later.

Make the settings editable through a venue.xml style config file, with secret values and environment overrides. Add simple build scripts for Windows and Linux, plus a deployable jar. Also include a small docs site skeleton that explains how to run it, build it, configure it, and test a socket connection.

Use Kotlin and Gradle, and look up current docs online if needed.

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