harsh-vardhhan/Ludo ? reverse-engineered prompt
Reverse engineered prompt
Build me a lightweight Ludo game app for Flutter that feels fast and polished, with smooth animated gameplay and a clean, simple board. It should support 2 player and 4 player local pass and play mode, work completely offline, and handle the full Ludo flow, rolling dice, moving tokens, capturing, getting tokens home, and switching turns correctly.
I want it to look and feel like a proper mobile game, not a boring form app, so use nice animations, responsive taps, and make the board and tokens easy to understand at a glance. Keep it lean and performant, since this is meant to run well even on lower end phones. If you need to check current Flutter or Flame docs for best practices, go ahead.
Please make the code organized so the game rules are separate from the visual stuff, and include everything needed to run it on mobile and web.
Are you gonna build this?
make sure you review the code using coderabbit