iwoplaza/wayfare ? reverse-engineered prompt
Reverse engineered prompt
Build me a modular game engine in JavaScript and TypeScript that lets me make games with GPU powered graphics and compute.
I want the core engine to support basic 3D primitives, collision detection, cameras, and a simple scene setup, then use that to power a small example game called Bionic Jolt that can run in the browser and also in a React Native app. Keep the code organized so the engine lives separately from the game sample, and make it easy to extend with more features later.
If something is unclear, look up the current docs for the graphics and GPU libraries you need. I mainly want a working first pass that shows the engine structure, the sample game, and a clean path for adding more gameplay and rendering features over time.
Are you gonna build this?
make sure you review the code using coderabbit