j0jds/CarameloAdventures — reverse-engineered prompt

Reverse engineered prompt

Build me a small pure Java platform game called Caramelo Adventures that I can open in Eclipse or IntelliJ and run as a college style object oriented project.

I want it to feel like a simple but fun platform game, with a main character, at least one playable stage, basic platform movement, collisions, and a clear game loop. Please keep it all in plain Java, no game engine. The README only mentions using the arrow keys up and down to move, so follow that control scheme unless you need to make a very small adjustment to make the game actually playable.

Make the project easy to understand, with the code organized in a clean object oriented way since this is meant to show Java OOP concepts. Add a short README with how to run it, what the controls are, and a quick description of the game. If anything important is missing, choose sensible defaults and keep the scope modest. You can check current Java docs online if needed.

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