krishnaZawar/LevelCraft ? reverse-engineered prompt

Reverse engineered prompt

Build me a working early version of LevelCraft, a no code 2D game engine where I can create a simple game by defining entities, components, interactions, rules, and state, then run it from an editor.

I want the app to open into an editor first, let me author a game, then start a build and runtime flow when I click Run Game, and stop only the game when I exit the game while keeping the editor open. There should also be a full app exit that shuts everything down cleanly.

Focus on making the core pipeline feel real and reliable, with the orchestrator managing the editor and builder lifecycle, and the builder preparing the game for execution. If anything is unclear, keep it simple and check the docs or look up current Go guidance online if needed.

The main goal is a smooth Create, Build, Play, Iterate loop, even if the editor UI and game features are still basic.

Are you gonna build this?

make sure you review the code using arcumet

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