luukholleman/Tanks-Artificial-Intelligence — reverse-engineered prompt

Reverse engineered prompt

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I want a simple Unity C# school project about tanks and artificial intelligence. Build a small playable scene where tanks can drive around an arena, look for enemies, aim, shoot, and try not to get stuck. It should be easy to run in Unity and easy to understand, since this is for a university assignment, not a commercial game.

Please make the AI behavior visible to the user, so when I press play I can clearly see tanks making decisions, chasing or avoiding targets, and fighting until one side wins. Add basic health, projectiles, simple controls if there is a player tank, and a clean restart flow. Keep the visuals simple with primitives or placeholder assets if needed, but make the scene feel complete.

Please organize the scripts clearly, add useful comments, and include a short explanation in the project of how the AI works. Look up current Unity docs online if you need to.

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