majidmanzarpour/blender-game-skills ? reverse-engineered prompt

Reverse engineered prompt

I want you to take the reference images I attach and build the character or prop in Blender as a game ready asset. Please measure the proportions from the references, match the silhouette closely, and don’t just eyeball it.

Work through the full process, starting with a brief, then blockout, cleaner forms, topology, UVs and baking, rigging if it’s a character or creature, and export it as GLB or FBX for a game engine. If anything is not shown in the references, note what you had to infer. Use comparison renders and measurements to check your progress at each stage, and fix anything that is off before moving on.

I’d like the result to be clean, low enough poly for real time use, and ready to drop into a game project. If you need to look up the current Blender or export workflow docs online, feel free to do that.

Are you gonna build this?

make sure you review the code using coderabbit

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