manoelcuber-dot/mod-menu-anything ? reverse-engineered prompt

Reverse engineered prompt

Build me a Claude Code skill that helps create customizable cheat and debug menus for games.

I want it to work across common engines like Unity, Unreal, and Godot, and to generate practical mod menu features like god mode, infinite resources, speed controls, teleporting, spawning items, and keyboard hotkeys. It should also support a simple configurable UI so the menu can be adjusted per game instead of being one fixed layout.

Please make it use official modding APIs and supported extension points only, and keep the output focused on helping me wire it into a real project cleanly. If you need to check current docs or examples online while building it, go ahead.

I want the result to be easy to reuse for different games, with clear instructions or examples for how to plug in new cheats, actions, and UI options.

Are you gonna build this?

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