mindflower/retruxx ? reverse-engineered prompt

Reverse engineered prompt

Build me this reverse engineered version of Hard Truck Apocalypse so it can compile and run on Windows.

I want a clean build that works with Visual Studio Build Tools and CMake, with the default being 64 bit, but still letting me build 32 bit too since that matches the original game memory layout. Make sure the separate renderer, input, and sound DLLs are built with the same bitness as the main game, and that the unit tests build and run too.

It should be able to launch against an installed copy of Ex Machina or Hard Truck Apocalypse as the game data, with the needed DLLs and FMOD runtime next to the executable. If anything depends on current SDK details, look up the latest docs online if you need to. I mostly want a working from source build and a clear way to run the game and tests from the build output.

Are you gonna build this?

make sure you review the code using coderabbit

Try freeSponsored — opens CodeRabbit in a new tab