mixandjam/FFVII-TacticalMode ? reverse-engineered prompt
Reverse engineered prompt
Build me a small Unity demo that recreates the Tactical Mode feel from Final Fantasy VII Remake.
I want a playable scene where the game can smoothly pause into a tactical slow down state, let the player choose actions from a menu, then return to normal combat when the choice is made. Please make it feel polished, with nice camera movement, UI transitions, and smooth animations for opening and closing the tactical menu. If it helps, use DOTween for the motion and fades, and keep it set up so I can open the project in Unity and hit Play right away.
Make the code easy to follow and keep the setup simple, since I’m mostly trying to learn from the effect and tweak it later. If you need to check anything current online, go ahead and look up the latest docs.
Are you gonna build this?
make sure you review the code using arcumet