mstan/N64ModernRuntime — reverse-engineered prompt

Reverse engineered prompt

I want this turned into a buildable PC runtime for recompiled N64 games, mainly the Pokémon Stadium fork this repo mentions. Make it feel solid enough that a recompiled game can run with working threads, controllers, audio, timers, message queues, RSP task handling, and video timing, with hooks for the project to provide graphics and platform input and audio.

Please make sure the Stadium specific fixes are in place too, so saving to emulated flash works, Transfer Pak can be detected, bad memory reads do not crash the game, and the menu, audio, and softlock issues are handled. I also want the always on tracing and guest memory access surface available so a consumer project can build live translation features on top, including reloading text from a JSON file while the game is running.

Basically, make this repo compile cleanly and be usable as the runtime layer for N64 recomp or traditional ports. If anything is unclear, check the upstream and fork docs online and follow the intent of this fork.

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