mustafaberatdemirci/Knife-Hit-Clone — reverse-engineered prompt

Reverse engineered prompt

Build me a simple mobile friendly Knife Hit style arcade game in Unity. I want the core loop to feel like the original, tap or click to throw knives into a rotating log, and the round should end if a knife hits another knife or misses. Add score tracking, apples as collectibles, a few different rotating target patterns or difficulty changes, and basic unlocks for knife skins and backgrounds using collected apples. It should look polished with clean menus, smooth animations, sound effects, and a game over and restart flow that feels complete.

If it fits, include a simple leaderboard setup, at least local and optionally online if that is easy. Keep the controls super simple for both mouse and touchscreen. Make it easy to open in Unity and run from a main scene, and use C# for the game logic. If you need details, check current Unity docs online and make sensible choices that keep it lightweight and playable.

Want more depth? Deep Reverse