notsamirkhanal/COSC-2636-Final-Project ? reverse-engineered prompt

Reverse engineered prompt

Build me a small 2D top down stealth action game prototype in Godot called Phantom The Robber.

I want the player to control a robber who can sneak around a simple level, avoid being detected, and interact with areas that react to noise. The game should feel like a basic proof of concept for a class project, so keep the scope small but playable. Include a working player character, a simple enemy or guard system, a noise mechanic, and at least one scene where I can test stealth and movement.

Please organize it cleanly so I can open it and run it in Godot right away. Use the existing project setup, and make sure the scenes and scripts are easy to understand and modify. If anything about Godot version details or best practices matters, look up the current docs online and follow that. I’d also like a simple polished start to the game with placeholder visuals if needed, as long as the core stealth gameplay works.