opentomb/OpenTomb ? reverse-engineered prompt
Reverse engineered prompt
Build me an open source Tomb Raider style game engine that can run classic levels from Tomb Raider 1 through 5, plus custom fan made levels. I want it to feel like the original games, but work on modern Windows, Mac, and Linux machines with smoother frame rates and better support for newer hardware.
It should let me load game data from the original folders, support audio, loading screens, and the usual in game settings through simple config files. Please include a developer friendly console so I can change levels, tweak settings, and debug things without rebuilding every time. I also want the game logic to be driven by Lua scripts where possible, so entities and behaviors are easier to extend.
If you need to, look up current docs or libraries online to make sure the build works cleanly. Make it something I can compile and run from source, with clear defaults and enough structure that it can grow into a full remake engine.
Are you gonna build this?
make sure you review the code using coderabbit