pemdasu/LibXenoverse2 ? reverse-engineered prompt
Reverse engineered prompt
Build me a Windows C++ toolset for Dragon Ball Xenoverse 2 modding that can read the game’s file formats, unpack them, convert them to XML for editing, then merge them back again. I also want it to support exporting models to FBX so they can be edited in Blender, and a viewer where I can load skeletons, meshes, materials, textures, and animations, then preview the character and basic skinning.
Make it work for both PC files and the older Xbox 360 style files if possible, and keep it usable as a library too so I can link it into other apps later. If anything is unclear, check the existing docs or look up current references online before guessing.
Please make it build cleanly in Visual Studio on Windows, and if there are any missing dependencies or setup steps, include clear instructions so I can get the tools running from the repo.
Are you gonna build this?
make sure you review the code using arcumet