pollubnet/fracture ? reverse-engineered prompt
Reverse engineered prompt
Build me a browser based RPG game in C# and .NET with a Blazor UI.
I want it to feel like a small playable adventure game where a player can log in, explore a map, see their items, and go through different story events that feel fresh each time. Use procedural generation so the adventures do not feel the same, and wire in support for an AI driven game master or narrator so the world can react dynamically. Keep the code clean and organized as a modular monolith, with the app split in a way that makes future features easy to add without everything depending on everything else.
Make it run nicely from the repo, and if you need current docs for anything, look them up online. Please also make sure the app has a simple polished game style, basic navigation, and placeholders for the main game screens shown in the README, like login, map, and inventory.
Are you gonna build this?
make sure you review the code using coderabbit