regiellis/godot-mcp-go ? reverse-engineered prompt
Reverse engineered prompt
Build me a tool that can connect from the terminal to a running Godot 4.7 editor and control it live.
I want a Go based command line app plus a Godot addon that talk to each other over a WebSocket, so I can create and edit scenes, write GDScript or C#, inspect the current project, run the game, send input, and grab runtime state or screenshots without leaving the editor. It should also expose the same actions through an MCP server so AI agents can use it directly, with commands generated from the live editor API instead of hardcoded docs.
Make it work on Windows, Linux, and macOS, and keep it safe for live editing so changes play nicely with undo and the current open scene. If there are any current docs or implementation details I should follow, look them up online and use the latest Godot guidance.
Are you gonna build this?
make sure you review the code using coderabbit