remiphilippe/mcp-unreal — reverse-engineered prompt
Reverse engineered prompt
Build me a simple MCP server for Unreal Engine 5.7 that I can hook up to tools like Cursor, Claude Code, or Codex so an AI agent can actually work on my Unreal project for me. I want it to be easy to install as one standalone binary, with clear setup steps for pointing it at a .uproject or project folder, registering it in the main MCP clients, and getting started fast.
The server should let the agent check project status, build the project, run tests, talk to the Unreal Editor, inspect and move actors, read and change properties, edit Blueprints, create or modify materials and procedural meshes, and look up Unreal API docs when it needs context. It should also work with the Unreal Remote Control API and an editor plugin for the deeper editor features.
Please include practical docs, sensible defaults, and a small test project or example so I can verify it works end to end. If anything changed recently, look up current docs online and wire it up the modern way.
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