rlabrecque/steamworks.net — reverse-engineered prompt
Reverse engineered prompt
I want a C# wrapper for Valve’s Steamworks API that I can use in either a Unity project or a regular C# app. Please make it feel as close as possible to the original Steamworks API so Valve’s own docs are still useful, but make sure it works cleanly from C# and is easy to install and use.
It should support Windows in 32 and 64 bit, plus macOS and Linux, and be set up against Steamworks SDK 1.64. I’d also like the project organized so it can be used as a reusable package, with clear setup instructions and a small working example or test app that shows the basics of initializing Steam and calling into the API.
If anything is unclear, use the existing Steamworks.NET docs and Valve docs online as the source of truth. Please wire up whatever build and packaging pieces are needed so the repo feels complete and ready for someone to drop into Unity or another C# project.
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