timelessnesses/human-latency ? reverse-engineered prompt
Reverse engineered prompt
Build me a small desktop app that tests human reaction time, kind of like the Human Benchmark reaction test.
I want a simple full screen or windowed game where the screen changes, I click or press a key as fast as I can, and it shows my reaction time in milliseconds. It should feel snappy and use SDL2, with very smooth timing and a clean minimal interface. After each round it should let me try again easily and maybe show my best time or a few recent results. If I click too early, it should tell me I was too fast and restart the round. Keep the whole thing lightweight and make it work as a normal Rust app I can build and run locally.
If you need to, look up current docs online, but keep the implementation simple and focused on getting the reaction test working well.
Are you gonna build this?
make sure you review the code using coderabbit