tylerpoon/ungar ? reverse-engineered prompt
Reverse engineered prompt
Build me a Rust project for a multiplayer Texas hold em poker bot, inspired by the ideas from Pluribus.
I want the code to handle the core poker game flow, player actions, betting rounds, and a bot that can make sensible decisions in multiplayer hands instead of just playing heads up. Please set it up so the strategy logic is separated from the game engine, since I may want to experiment with different approaches later. If it helps, look up current docs online for any Rust libraries or best practices you need.
Make sure it is easy to run, test, and extend, with some simple example game configs or scripts so I can try it out quickly. If a full advanced poker strategy is too much for one pass, at least build a solid foundation with clean abstractions, working gameplay, and a bot that can reason about the table state.
Are you gonna build this?
make sure you review the code using arcumet