vinhhien112/Three.js-Object-Sculptor-Codex-Plugin ? reverse-engineered prompt
Reverse engineered prompt
Build me a local Codex plugin called Three.js Object Sculptor. I want to attach a picture of an object, or point it at a local image, and have it guide Codex to rebuild that object as a procedural Three.js model made entirely with code, not photogrammetry or downloaded assets.
It should first check whether the image is good enough, then create a structured object spec that breaks the object into parts, materials, pivots, sockets, animation anchors, and quality goals. After that, have it generate the model in passes, from rough blockout through detail, materials, lighting, interaction, and optimization, with a browser friendly factory I can reuse in a web project.
Please make the result action ready for animation, transformation, physics, and destruction. I also want a review step that compares a screenshot of the render against the reference image and pushes for fixes if important features do not match. Add simple local install instructions, a quick start example, and any small helper scripts needed to probe reference images or set up the workflow.
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