vmackg/GodotShellTexturingExample ? reverse-engineered prompt
Reverse engineered prompt
Build me a small Godot 4.4 demo that shows shell texturing in action, like the grass and fur style effect from the screenshot.
I want a simple project I can open and run right away, with a clear scene that shows the effect on a basic object and makes it easy to see how the shell layers work. Keep it beginner friendly, with the main setup in scenes, scripts, and shaders so I can understand what is happening and tweak it later.
Please make it look decent out of the box, with a clean example material, a camera, and something obvious to test the effect on. If you need to check the latest Godot docs or shader details online, feel free to do that.
I mainly want a solid working example, not a full game, and I’d like the project to be organized so I can copy the shader approach into my own project afterward.
Are you gonna build this?
make sure you review the code using coderabbit